When entering any of the liquid landscape (water, lava, etc.) areas you either get stuck, and must restart, or if dropping from a high surface onto it, you'll fall through the map.
Was sliding by a higher surface, and I jumped up, and the enemies followed underneath the higher surfaces (weren't causing damage), until I returned to the middle grounds.
While jumping on the Igloos, the game become extremely laggy, once you jump down, back to normal.
The game doesn't load any map when pressing "Play" on Firefox, it consistently prints "Loading progress: 0%" in the console and remains there.
At this time, I'm running on Firefox 132.0
Unaware if the game is meant to have audio (nothing plays for me on both Firefox and Edge), but the warning message of "An AudioContext was prevented from starting automatically. It must be created or resumed after a user gesture on the page." appears in the console.
The game works on Edge, but is prone to lag spikes at any time during gameplay.
Not exactly a bug, but bosses and enemies are far too easy to cheese, you can spam snowballs from beyond their trigger radius and pelt them until they die.
The boss health bar's start point is offset by a little bit from the left, leading to it eventually causing the draining effect to leak from the left side as well.
The RocketSnail character doesn't have any animations tied to the "Throw" animations, leading to a torrent of errors in the console and prevents the player from dashing and jumping.
The same thing applies to the "Attack" animations, but it doesn't lock your ability to dash and jump.
These two originate from "get_animation (scene/animation/animation_mixer.cpp:392)" and "_play (scene/animation/animation_player.cpp:396)", according to the console, along with another on initialization from "set_blend_time (scene/animation/animation_player.cpp:708)".