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Developing a 2D Pixel RPG for Kids to Play on Handheld Devices – Any Tips for Implementation?

A topic by designermohr created 93 days ago Views: 67
Viewing posts 1 to 1

I’m planning a project with kids (ages 8-12) to create a game using block-based editors like:

  • Scratch
  • Tynker
  • Microsoft MakeCode Arcade
  • or similar tools

The goal is to create a 2D top-down RPG in pixel art style, inspired by classic games like:

  • The Legend of Zelda
  • Beyond Oasis
  • Secret of Mana
  • Alundra or Terranigma

Through this project, I aim to teach the kids the basics of programming, as well as creative skills in graphic design, storytelling, and logic.

The final game should not only be playable on a computer but also on a handheld device without an internet connection (similar to a Game Boy). This way, the kids can experience their own game in a safe, standalone gaming environment.

Criteria for the handheld device:

  • Cost under 100 euros
  • Handheld options like:
    • Powkiddy RGB10 MAX3 or Powkiddy X39 Pro
    • Anbernic RG351MP or Anbernic RG35XXSP
    • or Miyoo Mini Plus ... instead of smartphone apps.

Questions for the forum:

  • Has anyone here successfully transferred and compiled a top-down game from a block editor like Scratch onto a handheld device?
  • Are there any proven methods to export a game from Scratch, Tynker, or MakeCode Arcade as a standalone application on such devices?
  • Are there particular devices or block editors that are especially suited for enabling game development on handhelds?

Any experiences or ideas on the best combination of editor and handheld would be incredibly helpful! Thank you!