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Lorrenz Fries - pixel art horror - seeking feedback

A topic by Faycrest created 51 days ago Views: 98 Replies: 2
Viewing posts 1 to 3

Hi all,

We just posted our first demo for Lorrenz Fries on itch. It's a bit buggy, but we could use some feedback i.e. bugs, suggestions, general thoughts of the game itself. Would any feedback!

Lorrenz Fries: https://faycrest.itch.io/lorrenz-fries

Hi all! 

We just uploaded a new version of the game with some hot fixes. We're still looking for feedback. Would love your support! I'll drop a link below to the game page and survey. Thank you! 

Hot Fixes: 

• Added more ammo.
• Fixed typos in the audio menu.
• Fixed key changer appearing on top of the screen.
• Fixed item duplication bug.
• Removed auto-equip feature.
• Corrected texture for the final level.
• Addressed freezing issue when interacting (requires more playtesting to confirm).
• Fixed bug where yui would spawn outside the room where you find the knife (edited)
• Fixed a bug where unlocked door state woulden't save
• Fixed the change key window appearing on the control settings
• Fixed bug where yui would spawn outside the room first at the lab section


Survey: https://docs.google.com/forms/d/e/1FAIpQLSfUf50uMFZziPzEzObGROK5S_f0QEyyBlxF5brS... 

Game Page (Lorrenz Fries is free (donation is optional)): https://faycrest.itch.io/lorrenz-fries

(+1)

Hi, I have played about 30 minutes of your game, and I really liked it. Here is some feedback for you :) 

First and foremost, most of the game here was polished and well thought through, it was a real pleasure to play. 

There was not really that much to say about the core loop and things in regards to the gameplay, as it was just "tight" and working well. There was a bit about how the game was saved and the inventory was a bit "strange" but if you watch the video you will be able to see where it is that I struggle with navigating around. 

The story was working well, and even though I normally skip through texts (as I did in the case of your game as well) then in the end I did manage to get part of the story through some of the missions and cues in the leveldesign. 

What I liked about the game

  • The core loop and general way that the storyline is told is solid. 
  • The loading between scenes, the small introduction to minor puzzles etc. all worked really well. 
  • The small hints around the levels told a story.. the dead bodies, the strange texts on the walls. The mini queues.. all really added to the atmosphere. 

What I would improve on

  • As you have mentioned yourself, there is a few bugs here and there. And that needs to be fixed. If you watch my playthrough, you can see some of these minor bugs.
  • In regards to leveldesign, then I think this is where you can do some improvements.. or not really improvements, but build upon what you already have, as this is super nice and really lift everything up. I truly enjoyed all of the small details around in the game. 

I have added the video here, so you can watch me play the game yourself.


I would really appressiate it if you would spend a few minutes playing my game, and giving me some feedback as well

You can find it here:  https://itch.io/t/4278211/bunny-bunker-test-i-will-test-your-game-if-you-test-mi...