BIG UPDATE
I've just released a major update to my retro arcade horror title Dark Moon. I'm in the phase where i'm testing difficulty, I can complete it fine (it's only 20 levels) I've tagged it as 90% complete because there's always room to do a little more before I call it done. would be great to get some feedback from more than close friends and family, so if you want to give it a shot and let me know your thoughts, id appreciate it.
Dark Moon is a strict "joystick with only 2 buttons" type game. that's the restriction I set and i'm trying to stick rigidly to it. its meant to be a retro shooter so it has to feel like one. I say this because a lot of people ask "Why can't I aim with the mouse?" well now you know. I like working with limited controls :)
THE DIFFICULTY
I've been told its too hard, I've spent some time tweaking settings today to balance that out some more. But i'm at a point where I could really do with a wider feedback pool to really benefit the games direction. Would love to hear your thoughts, and your help in shaping it up to the finish line would be greatly appreciated.
here are the latest patch notes for version 1.6
VERSION 1.6 IS HERE!
Important Info
MAJOR - *Added enemy knock back and increased their health (details below) - Fixed soft lock issue with storage boxes on a rare occasion not spawning the exit key. - Increased amount of enemies in each level
MINOR - Updated the exit door sprite - Updated the Oxygen UI sprite - Added a flash to enemies when they are hit for better player feedback.
*ENEMY KNOCK BACK Details
When you hit an enemy with the melee attack, they will stagger back and flash green giving you a bit of distance. With the buffed melee attack speed, i've increased the enemies health over all. The melee attack is a last resort or to be used to push enemies out of your way. Some of the enemies can be a lot harder to kill with it, and it will slow you down. not ideal when your oxygen is running out.