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Hero's Engine

Turn on the power in this experimental Point-and-Click Adventure! · By SILKOTCH

Great work!

A topic by HYPERTELEX created 46 days ago Views: 25 Replies: 3
Viewing posts 1 to 2

Thanks for creating the proof of concept for Hero's Engine. I thought the approach of creating a Myst adventure game using legacy software is really cool and has a lot of potential. How did you go about finding and putting together the game from this software? 

Developer

Thank you! Everything I used can be found on Archive.org except GIMP, which is still alive and well on its own website. I make the renders on an old PowerMac I bought specifically for the job, and put everything together in Livecode, which is a modern version of Hypercard. So It's not SUPER vintage, my main focus was making it playable on Mac and iPhones.

I never thought of the possibilities! I use a WinXP machine for trackers to make music, but never thought of the potential of using old software. I hope you're able to keep on with these ideas and breathe life into old software. Can't imagine there are many people left that still use it!

Developer

Thank you!