UnityAL was made so you can have the most confusing layout in your Animator, and UnityAL will read it, so all your animations are literally at the push of a button! Just drag the script that is in the package onto your object that holds the Animator, and select the key you want to press for the animation to trigger, type the name of the bool that triggers it, and then click play and you have your UnityAL setup! No longer do you have to enter a million lines of code to test your animation, now you can do it with a key, and a string!
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