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[Hobby] Help us finish our demo LF additional help with [Art] [UI] [Level Design]

A topic by PheonixSlayer created 43 days ago Views: 137
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Hello fellow itch folk,

Our team is working towards a demo for our game Aemon. Aemon is a monster tamer set in a post apocalyptic setting where monsters used in a war that decimated the archipelago have been created using gene editing technology. Some of our goals for this game include creating a open world where the player can choose to play as one of three protagonists, each with a unique take on the world, and experience a narrative based monster tamer catered to veterans of the genre.

Our team has been working studiously for quite some time and have developed a robust game design document, world lore, greyboxed UI, Aemon dex, overall story and quests, revamped attack and ability dex, and many other key components of the game. I'm attaching our AEMON SLIDE DECK which illustrates many of the key features we want to implement in our game to make it stand out from other tamers you may have played while still having that familiar monster tamer feeling. We think of Aemon very much as a deepened player experience which focuses on giving player's agency and interesting choices.

The demo is intended to be a 30-60 minute intro to the game, which the player could easily extend by being thorough in exploration or just grinding some monster taming XP to see what the Aemon we include in the demo could evolve into. We have the demo outlined with a variety of tasks to learn about Aemon, the world mechanics, and introduce the player to key characters. In addition, the demo levels are drafted up, and we're working on assigning specific abilities and moves to the Aemon included in the demo.

If all goes well, the demo could easily support a kickstarter or other means of crowdfunding to launch what we hope will be a fresh take on the genre. I'd love to talk to anyone who's interested in the project and provide specific details upon request. The best way to reach me is via discord where my username is PheonixSlayer, but I will be checking here for messages too. (Public channels on our dis are out of date fyi - internal channels for devs much more up to date)

We currently are composed of several artists, a programmer, and a game designer. Specific tasks for which additional help would be welcome:

  • UI/UX
  • Art (especially environment) (fyi game is 2D - see slide deck for monster examples)
  • Level design