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MeshSkinner (for Unity 3D)

Make SkinnedMeshRenderer components in Unity games during runtime. · By Winterdust

MeshSkinner Help & Source Code

A topic by Duck Reaction created 80 days ago Views: 19
Viewing posts 1 to 1
(1 edit)

Hi there,

I buy your plugin to create runtime creature in unity. It works in different case but I have this weird issue:

It seems some vertex are not assigned to a bone (vertex on the arm). Is there a way to fix this? Is it possible to have the source code to adapt your plugin?