Abyssal Karma for Commodore 64
Hello everyone! I bring you a new update for my game Abyssal Karma. Many things have been fixed in this update. It also includes new enemies, a final boss, and an ending screen. Try out this new version—I’m sure you’ll enjoy it!
The game still has a high difficulty level, but it’s now easier to destroy enemies. The gameplay is almost a bullet hell, so you need to be careful with stray bullets constantly appearing on the screen! It’s all about practice and memorization.
The game was supposed to include music, a score screen, a picload, and other features. However, due to misunderstandings with the person who was supposed to add all these elements, unfortunately, the game won’t include them anymore.
Nonetheless, I’ve decided to share the artwork I created that was meant to be used in the game. I don’t use AI or image converters in my work.
If you’re interested in adding music and these screens to the game using Richard Bayliss’s SEUCK Title Screen Maker, feel free to email me at rodrigoyeowtch@gmail.com. I’ll give you proper credit. If you’d like to collaborate with me, you can email me as well!
https://rodrigo-yeowtch.itch.io/abyssalkarma