If you add rules or crunch to Belonging Outside Belonging, does it become something else? Or if you change the core mechanic of gain/loss of tokens? I am thinking of pbta games like Alone on Silver Wings or Undying that significantly shift how the game flows but still attempt to keep to some of the core concepts of what Belonging Outside Belonging meant/focused on/is.
I'm not advocating for GMs, I prefer GMless, but if someone made a GM-esque game for BoB would it still be that? Or would it be outside the realms?
What about dice?
Or a move from roles to a more unified character creation?
Again I'm not saying any of that is a good idea, more just kind of thinking about it as I work on my game for the Belonging Jam and trying to figure out which elements I might want to add in to make it more uniquely itself.