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City Clickers

Quintessential SimCity Clone But Not Really · By Eigen Lenk

The start of the game is too hard

A topic by JankoWeber created 23 days ago Views: 41 Replies: 2
Viewing posts 1 to 3

First the following:
I have not yet succeeded in finding the right price in the markets.
I am also one of those who want to play the game without making
losses and without having to take out a loan...

https://imgur.com/a/rlf8Ka6

The first thing I did in the game was to build the red sector at the top.
The game starts with the upper road leading from the bottom right to
the top left. The money was initially enough for the area up to the
blue sector, which means that I have two times 5 houses with a market
that are connected to a reservoir and a factory. I also built some trees
between the houses. Stand-alone houses make it possible to increase
the rent more than is possible with adjacent houses. Increasing the rent is
absolutely necessary in this game! By increasing the rent, I achieved
an average daily increase of 10. This is frighteningly low and in my opinion
shows the problem of the game: The game is too difficult to have fun with
at the beginning. I had to save for almost 2 years to earn enough money
to build the last section in the upper red sector: 1000 for each house, 750
for the market, some road sections and trees. Therefore, more than 7000
should be calculated! When the red sector at the top was completely closed,
daily income averaging 22 was possible after rent increases.
How to proceed now?
I have decided not to make any more significant changes and to save money.
I only completed the lower red sector when I had almost 30000 assets. This
meant: more than 4 years of clicking through! It's not fun! Now I have a daily
income of 45 in June of year 8, which I don't find really satisfying. :(

If you know a more effective way to play this game, please write here. *!

 

Kind regards

Developer

Hi!

Yeah, you may be right. It's not very well balanced. Many of the systems there don't make sense or are very difficult to understand without seeing the underlying formulas. I went back to it now after a few years and noticed a whole lot of issues, some of which I started to rework but that never got released. City Clickers is definitely one of those games I'll get back to at some point but basically start from scratch. Anyway, +45 a day seems quite good. I started playing and got around to a similar value but had to build a water tower soon which ate into the budget. Though, I also have a loan I need to get rid of. I think it gets easier once you unlock the larger houses, especially with the water pumping station and large apartment buildings.

I use a 32 bit Linux system with Wine 1.6.2-20 for MS-Windows games. 

If developers like you would point out that it is a 32 bit game I could save 

a lot of time and would generate much less download traffic. In this context, 

it occurs to me: What size is the game when tracker tunes are used for the music? 

The game could be much more interesting for people like me. 

In the simplest case, building a road could be cheaper, 

125 as in your video for an unreleased version of the game.  And the game 

could start with 50.000 instead of 25.000. 

The game should give you the opportunity to make mistakes and correct them 

without having to take out a loan. 

If the number of residents in the apartment building were higher, 

the income opportunities would be better. This could make the game easier 

and thus ensure fewer moments of frustration.

 

Kind regards