I wanted to make a game that was a throwback to early 2000's top down shooters but it hasnt really turned out how I wanted it. Not sure where to go from here. Any feedback would be greatly appreciated.
I think it's actually quite good. Reminds me of Alien Breed on the Amiga. The story element works extremely well and the battles are intense, since the infected, needs multiple shots to kill. The graphics work well, but the AI could use some path finding, as they get stuck a lot. However, I don't know if they gang up later, so maybe it's fine. Otherwise you could give them an intelligence level, and if they pass the intelligence check, they will avoid obstacles better? But I think you should ramp up the story element. Make it personal. How about if the main character talks/comments on what he sees. "Am I the only one left?" etc. maybe find/interact with survivors?
I definitely think you should keep working on it :)
Hello spokai,
I think you have a pretty interesting game! I also think you should keep working on it. I just played through it and here's what I noted:
Some suggestions:
Good job with the game, I'm looking forward to see where you go with it!
I think it's cool! You should definitely keep working on it, especially if you feel like it's helping you improve your skills as a developer. I like the way the levels flowed (I played to mission 5), they didn't seem too crazy difficult or too crazy easy. I would really suggest working on the hitboxes for things because the character will often get stuck on boxes and walls and sometimes I feel like I hit things when I didn't. The bullets should also probably be a bit bigger, maybe even add a splash of a bright or noticeable color as well. It's quite difficult to see and attempt to avoid them when they're so small and hard to see. Overall I like where you're going with it and would like to see you make improvements to it. I'd be curious to see what a more flushed out version of this project looks like!