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Should I keep working on it?

A topic by spokai created Apr 11, 2019 Views: 535 Replies: 6
Viewing posts 1 to 4
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I wanted to make a game that was a throwback to early 2000's top down shooters but it hasnt really turned out how I wanted it. Not sure where to go from here. Any feedback would be greatly appreciated.

https://btcgamer.itch.io/the-infected

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I think it's actually quite good. Reminds me of Alien Breed on the Amiga. The story element works extremely well and the battles are intense, since the infected, needs multiple shots to kill. The graphics work well, but the AI could use some path finding, as they get stuck a lot. However, I don't know if they gang up later, so maybe it's fine. Otherwise you could give them an intelligence level, and if they pass the intelligence check, they will avoid obstacles better? But I think you should ramp up the story element. Make it personal. How about if the main character talks/comments on what he sees. "Am I the only one left?" etc. maybe find/interact with survivors?

I definitely think you should keep working on it :)

Thanks! I will keep working on it! I have struggled with the AI but I have some ideas. The enemies get tougher but don't really gang up. I'll probably just completely change the story. I really like the idea of interacting with survivors as well!

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Hello spokai,

I think you have a pretty interesting game! I also think you should keep working on it. I just played through it and here's what I noted:

  • The difficulty is pretty well tuned. I died a couple of times before finishing the game and it never felt frustrating or unfair.
  • The game mechanics are simple but the combats are still interesting because there are a handful of strategies you learn as you play : dodging bullets by moving at the right timing, counting how many shots it takes to kill an enemy in order to save ammo etc. My favorite fight was the robot boss fight in mission 10.
  • The music fits very well with the mood of the game.
  • I like the level design, I can see some thought has been put into it!

Some suggestions:

  • There were some times when I didn't know if I should keep firing at something and if it's doing anything or not. Examples: the big tank in one of the earlier missions, the big gates hiding the ammo boost in mission 9, the green blob protecting the rocket launcher in mission 12. Maybe there should be more visual feedback when you hit something so you know its actually taking damage? This way if there is no feedback you know you have to stop shooting.
  • As previously said, the collision boxes of the obstacles seem too big and often get the characters stuck.
  • In mission 9, when you find how to open the big gates to get the ammo boost maybe there should be an opening from the right too so the player doesn't have to backtrack all the way to get the supplies.
  • In mission 12, I got the rocket launcher but it was the end of the level so I didn't have a chance to use it at all. Maybe I missed something?
  • When you are far enough,I believe you can shoot enemies (gunmen, towers) without them shooting at you. I'm not sure if it is intended or not.
  • I tried to make the TNT boxes explode nearby zombies in the first mission but it didn't seem to work. Maybe the explosion radius of the TNT could be increased a bit? It would be a pretty cool strategy to kill zombies with less ammo!
  • I agree with adding more depth to the story. It would be cool to know more about the character, maybe how he got bitten, where his family is etc.

Good job with the game, I'm looking forward to see where you go with it!

Hey thanks so much! im just happy someone actually played it. I'll definitely listen to these suggestions

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I think it's cool! You should definitely keep working on it, especially if you feel like it's helping you improve your skills as a developer. I like the way the levels flowed (I played to mission 5), they didn't seem too crazy difficult or too crazy easy. I would really suggest working on the hitboxes for things because the character will often get stuck on boxes and walls and sometimes I feel like I hit things when I didn't. The bullets should also probably be a bit bigger, maybe even add a splash of a bright or noticeable color as well. It's quite difficult to see and attempt to avoid them when they're so small and hard to see. Overall I like where you're going with it and would like to see you make improvements to it. I'd be curious to see what a more flushed out version of this project looks like!

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Hey thanks! I appreciate you taking the time to help me out. I will be making the changes you suggested.