However, it would be nice to get a kind of FAQ about game mechanics.
For example, we can get "steal lacryma", but I've no idea of what it is.
Also, in a shop, prevent accidental right-click to leave the shop. Use only a button "leave shop".
Build your own cards in this roguelike deckbuilder. · By
Glad you like the game so far!
I could add a sort of dictionary to the game, where you can go through all the keywords. Would that help?
"Steal lacrima" lets you steal the lacrima (= the gems on the cards) from your enemy, or the enemy can also steal them from your cards.
Preventing right-click sounds like a good idea. In most cases you can click the shop icon again after leaving, but I will make it so you have to actively click the button to leave.
Thanks for your feedback!
Thanks. While playing more, I understood what is lacrima. But there are other keywords in the game without popup information. For example, card says it does "drenched". No idea what it does. And another card turns "drenched into mud". Huh? No idea of what are game mechanics.
For an unknow reason, some lacrimas have better stats when equiped, or during game, like if they level up?
About other little things I see for now (but I'll see more while playing more), in the "equip lacrima" screen:
- It's not easy because lacrimas are small. It could be nice when clicking on the lacrima of a card, it goes directly in the stock instead to have to drag it. Maybe makes lacrimas a little bigger for easier click on them.
- It's sad that only thing we can do with lacrimas we don't want is just to trash them. Could be nice if they could be used for sell or upgrade another lacrima or anything cool.
About game mechanics:
- I don't see how allies cards are differents. They look all the same, except for some reason, some of them have 1 or 2 points of life point more. So, I don't get the idea why I should buy one in store, except for one already leveled.
- For spell cards, ditto. They are all the same, a blank card and only the lacrima gives them effect. But it's a bit sad. By the way, for now I don't use lot of spells because on the two first maps I got only once a card spell with two slots.
1) Drenched & Mud: The keywords are in the system, but for Quake "Drench" was missing, so this should be better with the next patch! I'll also try to add a dictionary, so you can look things up really quickly, maybe this also will help.
2) Lacrima have better stats when they are put on upgraded cards.
3) I'll add a shortcut so you can quickly remove lacrima from a card! In terms of making them bigger, I'll have to think about it.
4) Lacrima only in trash: I agree, I had an idea to use them for sacrifice to gain something else, things like that. It's on my list!
5) Ally cards: Sometimes you get offered upgraded cards. Most of the time you only need to buy cards when you want to get the lacrima they have. I could separate them and offer only cards, and only lacrima separately to purchase. I wanted to update the shop anyway, so I'll think about it. I also just thought about maybe offering cards in the shop with temporary buffs, something like that could be interesting too.
6) Spell usage: Yeah, spells aren't used a lot, and that's okay! There are starter decks where spells are a bit more important. When you run out of creatures, you also need spells as a backup to maybe deal some damage.
Thanks for your feedback, I appreciate it!