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[LFS][UNITY][Developer] - A guide to unity, asset integration and help with game development

A topic by Mentaleak created 7 days ago Views: 105 Replies: 3
Viewing posts 1 to 3

It's been a few years since I made a game in unity and it was 2D.   (Long enough that It feels like I've never used it)
I want to make a multiplayer 3D voxel game. 
I have a fair amount of assets from the unity store and I'm considering additional assets as well.     
I'm looking for someone who can help me with the project from the start

hello there, i'm a VFX / graphics designer so if you want me to help add a specific style or possibly even do some simple work with volumetrics hit me up at aduck1753 on discord

Hi, A Duck;

As far as artwork goes since the game will be 3d Voxel it will have a look / feel similar to that of minecraft. I'm trying to get license permission to use SapixCraft for the majority of the base materials and things since he has put such a massive amount of work into artwork for voxel based games.   (I will use it for  place holder art in the mean time, where applicable My understanding is that the voxel engine I'm using for unity "Voxel Play 2 | Game Toolkits | Unity Asset Store"   shouldn't have an issue with 512px  images but realisitcally I'm more about adding features than artwork so I'm leaning towards 32px  artwork. I think it adds a good amount to the ability to texture over 16x

ah alright. That seems like a simple style you got there so there’s not much I can do. Anyway thanks for your time