Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Clean Your Heart || Devlog #2: Modeling and rendering

A topic by Rojatzo created 12 days ago Views: 40
Viewing posts 1 to 1
(1 edit)

Hey, what's up!

I was going to write a more elaborate devlog, but I accidentaly erased everything when I was almost finished. Uh... I wanted to update everyone on my AVN's progress. It's going at a steady pace, I've been focusing on modeling the background props all on my own and I have a couple of renders to show for it as of now:

All of the models have been made by me because I'm a stubborn bastard. I refuse to use pre-made models because I want to learn all of that complicated bullshit. I'm really inspired by games like Eternum and Ripples, and they hold a certain level of quality that I wish to obtain someday. As of now, this is the best I can manage.

Right now, at the moment of writing this post, version .005 of Clean Your Heart is almost done. Most of the placeholder art serves its purpose and the code is pretty much done. I actually have a bunch of written chapters beyond the first one, but I want to focus on finishing up the first day of my game in order to start focusing on the rest of the story... mainly because I want to share it with everyone here.

Also, I wanted to share a couple of renders from the placeholder art because I think they look silly, but I also want to have a consistent log on my progress. As I advance in development I learn new things everyday and it will be marvelous to look at this in the future and realize how far I've come. And that's it. I hope you guys can show support for my upcoming AVN and I'll see you (maybe) next week.