Right now I load in a 450 x 450 px sprite, add an animation, and the only thing I can export it as is 2048x2048, creating a need for photoshop batch processing shenanigans to get it back down to roughly 450 x 450.
Is there a way to set a canvas size that is big enough to house the extra movement added to the sprite, but doesn't just crank out 2048x2048 files?
My canvas size is set to 512 x 512 which would be perfect as an export but still results in bigger files.
Maybe I'm misunderstanding something, but being able to export in roughly the same dimensions as the image I loaded would make this a thousand times easier and more straight forward to work with.