What are your favorite moves in PbtA games? These could be general moves or playbook moves.
There's a few I really adore. In Masks, the Reformed playbook has a move What the hell, hero, where you call out a superhero for committing injustice, and potentially gain influence over them. It's thematically appropriate since the Reformed is a former supervillain and seeing a hero do bad things and get away with it would rightfully piss them off.
The Wizard in Dungeon World has Know-it-all, which allows them to be a source of advice for the party, for good or ill, and gives the wizard experience for calling the shots.
Finally, in The Sprawl, the Soldier has I love it when a plan comes together, which, first off, incredible name, but secondly it allows them to retroactively plan ahead to pull off the most unlikely things like have the exact item you need at the exact time, or to show up at a place you're needed at just the right time. It's a really fun move that lets you feel like you're part of the A Team.