Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

IcyIbis' FTAG Mods

My mods for the Twine version of the game Fatty Text Adventure Game · By IcyIbis

Some annoyances and suggestions

A topic by hailbreaker created 9 days ago Views: 19
Viewing posts 1 to 1

I come back to this game every once in a while, because it's a pretty fun RPG adventure, but there's a few things that always annoy me that I'm not quite knowledgeable enough with Twine to fix, and that I hope someone could maybe take up.

The first, and maybe foremost issue for me, is the unidentified gems.  Not only is getting a treasure chest with gems already pretty rare, since treasure chests themselves are a low-chance item from an event at the beach, but when you try to identify the gems they're coconuts about 30% of the time, which makes actually grinding for gems really annoying. I get that it's funny, but it really sucks when you get 3 gems from a chest and they're all coconuts.

The second is around items in general, since they always take going through several screens to be used, can only be bulk-consumed in multiples of 10, and boot you out of the inventory menu once you take them. I'm not quite sure how hard it would be to make a better inventory system, but I feel like the way it is takes a lot of the fun out of the game, especially on later sections, when you have a ton of items. I do know Twine has a few ways to add text to a menu without reloading it, which could make buying, selling and using items far simpler and more enjoyable.

This would all obviously be a decent amount of effort, but I'm willing to fully learn the ropes of Twine to make this if necessary, since it'd make the game a lot more fun in my opinion.