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Mirage Castle

A topic by Vyacheslav Tarasov created 30 days ago Views: 75 Replies: 2
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Hello everyone! Here is a short video for a demonstration for some basic gameplay mechanics for my upcoming indie game – “Mirage Castle”. I’d like to get a feedback about it.

I plan to make a sequel to my first game “The Trader, Death and You” (it is available for free and you can find a link in my profile), but first I need to make some fixes in core mechanics, so I plan to make several demos like this to test and demonstrate how this mechanics works.

This demo includes motion mechanic - running, jumping, coyote time etc and camera control mechanic. Also I added a jump counting mechanic to add challenge and goal to the demo.

I deliberately avoided overloading the demo with animations and effects and added a trail behind the character to make certain mechanics, like Coyote Time, more visible.

https://vyacheslavtarasov.itch.io/mirage-castle

Moderator

Okay, but please write a few words about your game like the rules say.

Okay, done)