This game actually got me to make an itch.io account, since I'd really like to see it go far, but— and I understand that this isn't completely finished— right now I think there are a few key issues. I've run through the game a few times, since this genuinely is the type of gameplay that interests me. And I'm also not great at video games, but in general I don't think I'm exceptionally bad at them either.
I get that this isn't meant to be an easy game, but right now it feels a little /too/ difficult, and not in a way that's necessarily fun. I can see that my heroes are really stressed, but it's really frustrating that I can't do anything about it— I never dipped below 30 tea/beer/food but they just never spent time in the tavern or teahouse. I also didn't realize that there's a default "guildhouse pays 20 gold for exploring, 20 for building, etc" thing, which feels like a bit of an oversight, since that feels like knowledge the player should definitely be privy to, but even when I set the pay to 0 for exploring my heroes just kept going out to dungeons and then getting themselves hurt/dying/unleashing monsters onto the overworld. This also may be an oversight on my end, but I have no clue what mana does. At the beginning, at least, I think it would be beneficial if the heroes weren't so exploring happy; slow paced starts and all that. It's a little overwhelming, especially when you're still kind of trying to pick up the ropes and adjust yourself to the map.
I think it might be better if you could have more than 4 heroes at once? And maybe if they were cheaper to recruit, though for balancing issues I get why that can't be the case (although maybe they could get more expensive the more you have?). I know that kind of contradicts what I said about the game feeling overwhelming, but it would be a lot less stressful if they didn't feel like extremely precious commodities. Plus, my heroes would usually have loneliness as a reason they snapped, but when there's literally only four of them, and I can't hold a festival or something to gather them all in one place, it's kind of hard to check that.
Characters' relationships with each other, aside from one notification about my wizard and my warrior having become rivals, don't seem to affect anything much, and I'd like to see more done with it.
The game speed button also doesn't always work. I think it resets back to x1 every time a hero gets into a fight, but that happens so often I'm genuinely not sure if that's the case or if there's a bug.
I might have more to say, but this is just what I thought of right now. I do like the game, I just think the balancing at the moment is kind of wonky. I get it's not supposed to be easy, and you're supposed to be aghast at your little guys for being murder hobos, but there's fun and unfun kinds of frustration.