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Pre-game feedback

A topic by Circuitarity created 17 hours ago Views: 74 Replies: 2
Viewing posts 1 to 3

I have to tell you this looks like it could be quite a good game.  As a guy who downloads GBs of games every month I would love to show you some love and support if you keep making this game.  

(1 edit)

The art is top tier, the scenes are really good.

If I had to say something negative, it would be on 3 things:

-Navigation; unless I misunderstood something, right now, not all rooms are connected with each other, and having to open the map every time is bothersome.

-Conversations: in the first room, to talk to Leela, we have to use an icon, for all other characters you use an highlight system, you should stick to one. Also, when skipping Leela dialogue in the common room, it switches directly to the professor without having to click on him.

-Access to scenes: I like when games hint to which scenes can be viewed, it helps knowing how far we are in the game and which scenes are left to hunt (so that's a plus for your game with the tasks system), but the way to unlock the scenes is a little obscure, I had to try more than I think I should have to unlock the last shower scene.

And now some questions.

I assume you'll use a schedule with morning afternoon, etc? Will the events be tied to time periods?

Will the game be free-roam with corruption, or story oriented?


Oh, and I forgot, good luck with your project.

This is a pimp game? (Because of the Pimp Chip). If so, i lost my time. I don't share (with other guys), i am most harem kinda guy.