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Tower of Magi ( Windows, Mac, Linux )

A topic by CH-Gaming Studio created Apr 27, 2019 Views: 405 Replies: 5
Viewing posts 1 to 4
(+4)

Now that I have released a small demo of my upcoming game I would like to get some feedback for future changes for better game quality. Before I release the official demo for you all.

https://chgaming.itch.io/tower-of-magi

This is a small demo trailer I made it's not that professional but im making it much 

better for the next upcoming trailer for the official demo.

(+1)

Looks really great! I think what you are missing is sound effects and better music

yes true we will soon get new soundtrack for the new trailer so we can make it better.

(+1)

Seems like a really interesting concept. Will there be randomly generated floors in the dungeons or are the dungeon floors set? Also, how is the crafting going to work? Is it going to be like Item A + item B = Item C through some crafting menu or will there be something different?  Will there also be puzzles in the dungeon floors? I'm really curious to see what you eventually do with it!

Dungeon floor will be set between the first floor en the second and one city in between so you can rest when you reach the higher dungeons.

and crafting systems will be more like a+ to s+ but there will be something else on it to its name still in progress but were now calling it to type God Craft.
You take the rare items from the bosses and craft it in your weapon when its ss upgraded and every god craft can go to lvl 10 and you will receive the power of that Pacific boss monsters and at lvl 10 you will have the skill to even transform in that monsters avatar its still progress soon we will have more on this info.

And yes there will be a lot of puzzles thats one of the main things you will get in the dungeons and it will get harder and harder with the times comes it's a grinding puzzly dungeon game, for now, thats the only info I got soon I will have more :D

From CH-Gaming Director Christoper