Might just be impatient, but I'm getting tumbleweed w/this question on bluesky, so I thought I'd try here.
If there is already a thread about this, I would love to be linked to it & apologies for the redundant thread!
btw, by "beginner" I mean "has never made an asset pack before" -- i would like to say I'm at least a little experienced in the art styles I'm thinking about using lol
(art styles i'm considering: pixel art, pre-rendered 2D (like Donkey Kong Country), regular 2D art, lowpoly 3D)
Anyway, open to all manner of advice
but here are various questions, in case those are more helpful that amorphous advice requests:
-when to consider an asset pack done?
-etiquette in regard to adding content to a pre-existing asset pack at a later date? (does itch.io allow that?)
-smallest reasonable size for an asset pack?
(like is it ok to put out a pack that is basically just the same cat with a few different colors/textures applied)
-proper format across different styles mentioned above?
-what should be included with 3D assets? (should it be a blender file, an .obj, something else, how many animations are expected, etc. i admittedly struggle w/the technical side of 3D & need to study more lol)
-pricing?