Ver 0.14.3 04/02/2025 (Published Version)
- NEW: When getting cards from visiting a Location on the map, the Location type might influence the variety and quantity of card offered, earned and lost.
- UPDATE: Made colours tone darker for Battle screen and Map screen to give a more 'grim' atmosphere.
- UPDATE: SFX for movement are not played on the map if there is a previous one already in play.
- BUGFIX: Retire button was sending the Avatar into the Grimoire instead the current active Creature.
Ver 0.14.2 02/02/2025 - 03/02/2025
- NEW: Added Community Message screen for project involvement and support.
- BUGFIX: Game was stuck if the Enemy didn't have space to summon a creature on its defensive line.
- BUGFIX: Player's hand was shown when there wasn't available slots to summon a new card (might be show in the future when non-creatures cards will be available). Also the Pass Button wasn't visible, so the Player couldn't pass to continue the game.
- BUGFIX: Injuries were not carried over.
- BUGFIX: It was possible to move and attack multiple time with the current active Player's creature.
- BUGFIX: It was possible to interact with Enemy's Card during their turn, letting them move or attack at the same time they were doing their actions.
- BUGFIX: When going back to the Map, if the creature previously used as Avatar was lost, it was still shown. Now, in case the previous Avatar present in the map is lost, the first card of the Deck will be used as Avatar.
Ver 0.14.1 01/02/2025
- NEW: Added SFX for Bear, Ghoul, Giant Rat, Ogre, Troll, Zombie, Wolf (Avatar, Summoned, Move, Melee, Range, Intercept, Game Over, Victory).
- NEW: Added SFX for Shield and Miss.
- NEW: When the Avatar moves on the map, it plays a random SFX between Avatar, Move, Summoned or Victory.
- UPDATE: When Enemies are spawn on the map, they are now mirrored to help to distinguish from the player's Avatar.
Ver 0.14.0 30/01/2025 - 31/01/2025
- NEW: Map spawns Enemies.
- NEW: When moving to a Tile with Enemies, the game moves to the Battleground screen.
- NEW: Battleground Background changes according to the Tile Location.
- NEW: Added Blood SFX, and Transition SFX to Battlemap.
- NEW: Enemy Deck size is decided depending on the Tile and Location.
- NEW: Enemy Deck Cards are decided depending to the Tile type.
- UPDATE: First Enemy has limited Cards choice (Goblin, Orc, Giant Rat, Wolf, Skeleton, Zombie, Ghoul).
- UPDATE: Changed the Text in the Deck Creation screen from "Cards to take: X" to "Take X Cards, Loose Y".
Ver 0.13.6 30/01/2025
- BUGFIX: Losing the game was considered a Victory.
- BUGFIX: Remove Text "Available Cards" and "Choices to Do: 5" in the Deck Creation screen when choosing a Random Deck.
- BUGFIX: When adding new Cards on the Deck after a Reward, Cards were not always landing on the first available slot.
Ver 0.13.5 29/01/2025
- NEW: Locations are faded and destroyed when moving to the Deck Creation screen.
- UPDATE: Made Map Layout persistant.
- BUGFIX: Avatar's Action Button Texts were not updated with the installed Cursive Font.
- BUGFIX: Attack didn't change the status to 'Used' if the attack was a miss.
- BUGFIX: Move didn't change the creature status to 'Used'.
- BUGFIX: Card offered during Trade had incorrect current HP value (were taken from last Enemy's Deck).
Ver 0.13.4 27/01/2025 - 28/01/2025
- NEW: Going on a Location brings to Deck Creation screen with a number of Cards that vary, as its type, depending on the Tile Terrain.
- BUGFIX: Spawning locations for Plains (it was spawning on all Tiles the same Location).
- BUGFIX: Going to Deck Creation after a Battle, didn't show anymore any Card (Layer Icons was renamed Cards and references not updated).
- BUGFIX: In the Deck Creation screen, during Trade and Loot, "Your Cards" and "Available Cards" text were swapped.
Ver 0.13.3 26/01/2025
- NEW: Spawning locations for Plains.
Ver 0.13.2 25/01/2025
- NEW: When reaching the edge of the map, Sea Tiles are shown.
- NEW: Tiles fades in when discovered, and partially fade in and out when rediscovered or left behind.
Ver 0.13.1 24/01/2025 - 25/01/2025
- NEW: Player's Avatar Move on another Tile if clicked on the Map.
- NEW: Added Camera to Map (follows Player's movement after the Avatar arrived at destination).
- NEW: Tiles that are not adjacent to the Player's Tile, become semi-transparent.
Ver 0.13.0 23/01/2025
- NEW: Added Map (under development).
- UPDATE: Darken Cards and other part of the game to give a more "grim" atmosphere.
Ver 0.12.2 13/01/2025 - 22/01/2025
- NEW: Added Video Recording Function (Disabled, need to be activated when recording is needed).
- NEW: Added Font z003 directly in the project (previously used with the name Cursive).
- UPDATE: Removed "Choices to do" at the bottom of the scroll in the Deck Creation page, since now the same line is always on top of the scroll and it was redundant.
- UPDATE: Changed Lifebar colour from blue to green, in addition each HP is individually visible for better see the injuries.
GAME JAM VERSIONS:
Ver 0.12.1 13/01/2025 (Published Version)
- NEW: After battle, when a new card is acquired, two are lost.
- BUGFIX: Sometimes Turn was messed up during the death of the Enemy's Avatar, causing the Player to Loose the game instead.
Ver 0.12.0 13/01/2025
- NEW: Deck Creation Layout Load correctly Cards from Player's Grimoire.
- UPDATE: Hidden Action Buttons, Icon Frames and Icon Status once reached the Victory.
Ver 0.11.0 13/01/2025
- NEW: When Winning a Battle, Left over Cards are saved into the Grimoire and the one present in the Battlefield moves towards the Grimoire before disappearing.
- NEW: Added Title Screen.
Ver 0.10.2 13/01/2025
- NEW: Added Introduction story on Menu Layout.
- NEW: Added Difficulty Choice on Menu Layout.
- NEW: Added Victory and Game Over VFX when the battle conditions are met.
- BUGFIX: When the Player Pass the Turn, Avatar buttons were not hidden.
- BUGFIX: Game stuck when Enemy tried to move forward but the line was all occupied by allies.
- BUGFIX: Pass Turn text was not displayed.
Ver 0.10.1 12/01/2025
- NEW: When there are no more Cards in the Player's Deck, an Icon to Pass the Turn will be available.
- UPDATE: Enemy can perform all its actions by itself (Move, Melee, Range, Intercept, Pass Turn when no more Cards are in the Hand).
Ver 0.10.0 12/01/2025
- NEW: Enemy starts to perform some actions by itself.
Ver 0.9.0 12/01/2025
- NEW: Adjusted SFX play during battle.
- NEW: Added Variable to regulate delay between VFX and next action.
- NEW: Added VFX for Missed and Shield.
- NEW: Enemy is able to Intercept Player's Creatures.
- UPDATE: Used Status for all Creatures changes to Idle when a new Turn starts.
- UPDATE: Update Player's Hand Message, saying that the rest of the Hand will be lost.
- BUGFIX: Killed Enemies didn't move in their Cemetery.
- BUGFIX: Attacks, couldn't target Enemy's Avatar (Enemy Avatar's Slot didn't record Avatar's UID).
- BUGFIX: After Melee or Range Attack, the turn was not completed and another action could be performed.
- BUGFIX: It was possible to use Action Buttons when they were invisible.
Ver 0.8.0 11/01/2025
- NEW: Move, Attack and Range Buttons are correctly visible (with related stats) to show if the Creature can or not perform such actions).
- NEW: Move, Melee, Range, Intercept and Retire Button works.
- NEW: Retire Action saves the current Card into Array_Grimoire_Player.
- NEW: Added Audio Function.
- NEW: Added SFX for Bear Attack, Blood, Giant Rat Attack, Giant Rat Move, Goblin/Orc/Skeleton (Avatar, Summoned, Move, Melee, Range, Intercept, Game Over, Victory).
- NEW: Added VFX for Blood.
- UPDATE: Changed position of lifebar a bit more outward in order to don't overlap with Icon Frame.
Ver 0.7.0 10/01/2025
- NEW: Cards in the Hand that are not used are destroyed.
- NEW: Added Icon Frame around Active Creature.
- NEW: Initially disable Move, Attack and Range Buttons to be activated if those actions can be performed (this second part is not done yet).
- BUGFIX: Made Transparent Battle Slots that were previously active slots when Next Creature function is called.
- BUGFIX: Slot Occupied by another creature was set with Opacity 100% during Summoning.
Ver 0.6.0 09/01/2025
- NEW: Draw Hand for Player.
- NEW: Avatar can Summon Creatures (need to be checked later on if they are Intercepted during Summoning).
- NEW: Initiative Order works (Tested only with the two avatars and a Turn restart. Can't proceed until Creature Actions are created).
- NEW: Created Icon Status (Idle [no icon], Intercept and Used).
Ver 0.5.1 08/01/2025
- NEW: Holding Touch on an Icon_Card in Battleground, shows Card's Stats.
- UPDATE: Removed Avatar Buttons (Summon Creature and Cast Magic) and added Player's Hand to be played directly. Left only Escape button and moved in different location.
- BUGFIX: Icon_Cards, Button_Actions and Battle Slot had Collision Box guessing the shape. Now set to Bounding Box.
Ver 0.5.0 08/01/2025
- NEW: Added option to start game with Random Deck.
- NEW: Created Initiative Order Array & Function.
- NEW: Added Actions Buttons UI (Move, Melee, Range, Intercept and Retire).
- NEW: Added Avatar Buttons UI (Summon Creature, Cast Magic and Escape).
- NEW: Added sound for rolling Dice during Initiative.
Ver 0.4.0 07/01/2025
- NEW: Player can choose their Avatar and drag it to the related Battle Slot, then the Enemy Avatar is shown (first Creature of the deck).
- NEW: Added Function for rolling Initiative.
Ver 0.3.0 06/01/2025
- NEW: Creating Battleground Layout.
- NEW: Once reached 5 swaps in Deck Creation Layout, the game moves to Battleground.
- NEW: At the start of the Battle, the first 5 Player's cards are drawn (the Player will have to choose their Avatar from one of those creatures).
Ver 0.2.0 05/01/2025
- NEW: Drag & Drop (Drop) brings Icon Card over the other cards.
- NEW: Drag & Drop on Player's Card Area a New Card, swap the position with the Lost Card and display updates info of both cards + remaining swaps to do.