- | make motion blur an option, not a performance-hungry requirement. |
- | make resolution an in-app choice, not a pre-launch dialog. |
x | fix the bumping down an incline motion problem. |
x | make mouse look + carried item lerping less juttery by finally figuring out |
x | get rid of mouse acceleration or make it an option. |
x | rewrite code for a cleaner, leaner item interaction system. |
x | rework the stateSwitcher script on every interactible item to not just set off animation, but truly switch states. Sounds, events, colliders, cascades, triggers, tags, timers... states. |
- | fix pitch-based menu interaction. Just use a mouse cursor or arrow keys like everybody else, man...! |
x | make "holes" (a place to put an item that triggers something) proximity-based not event-based. In other words, don't require the user to click on your little invisible collider to put an item in its place. However the item gets there is fine, and the event will be triggered. |
x | collider ramps/physics move are too forgiving. Have to disallow walking up a certain steepness incline. |
- | make it harder to put away the clue in your hand when you start moving. |