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Planned Technical Improvements ~ Open to Suggestion! Sticky

A topic by anomalina created May 06, 2019 Views: 442 Replies: 3
Viewing posts 1 to 3
Developer (5 edits)
-make motion blur an option, not a performance-hungry requirement.
-make resolution an in-app choice, not a pre-launch dialog.
xfix the bumping down an incline motion problem.
xmake mouse look + carried item lerping less juttery by finally figuring out FixedUpdate, physics timestep.  Average history quaternions system.
xget rid of mouse acceleration or make it an option.
xrewrite code for a cleaner, leaner item interaction system.
xrework the stateSwitcher script on every interactible item to not just set off animation, but truly switch states. Sounds, events, colliders, cascades, triggers, tags, timers... states.
-fix pitch-based menu interaction. Just use a mouse cursor or arrow keys like everybody else, man...!
xmake "holes" (a place to put an item that triggers something) proximity-based not event-based. In other words, don't require the user to click on your little invisible collider to put an item in its place. However the item gets there is fine, and the event will be triggered.
xcollider ramps/physics move are too forgiving. Have to disallow walking up a certain steepness incline.
-make it harder to put away the clue in your hand when you start moving.

You do you, but I like the pitch-based menu system, plus, if you were ever to consider it, you're already partway to VR integration that way, I'm guessing.

Developer

You are literally the only one! 

haha. but thanks

Don't know why, but, this game and toripon give my a slight headache after playing for a bit (less than a hour) I'm not photosensitive? maybe it's a issue with the way the camera works?