0.6
On Import there is a error message about 'missing internal data'.
- You can ignore this warning on import, if it persist make sure the InternalData scrip-table object is in a resource folder.
Skinned meshes with blend-shapes but no bone-weights can not be used as a target renderer with the Vertex Mapper.
- Solution use a Mesh Renderer with the same mesh, the original blend-shapes will be added to the new renderer.