My attempt to reinvent the classic strategy genre
Last year I found myself desperately uninspired and looking for a new challenge. So I decided to try to make a full, complete, and solid game, which I intend to release on Steam for cheap (5 bucks?) and on Mobile for free, hopefully soon. But until then, the game is on open beta and playable in your browser for free!
PLAY NOW ON BROWSER
I've always been a fan of TDs, and played way too much Bloons when I was younger. Knowing the rules of the genre quite well, I felt comfortable building something inspired on the classics, but with my own flavour of pirate-inspired thematic, set on a parallel universe's era of the great navigations.
Desperate defense
Defending an island in Recolonizer is no easy feat. You have limited money, and motivated enemies who want to take your land by all means necessary. Worst of all, you don't know where they will come from, and must strategize to defend all approach angles. This game is not for the weak, and will test your strategic capabilities!
But worry not, young pirate. As you fight through the levels, you will unlock...
The short cannon

A cheap, solid weapon, capable of taking on most threats. The lackluster damage is made up by its great mobility.
The standard cannon

A slow, heavy cannon, capable of decent range and good damage. Its weight makes it harder to move, making it difficult to track fast moving ships!
The grapeshooter

A relatively lightweight cannon with decent range, that shoots multiple pellets. Great for close range, but a bit of a gamble!
The rocket launcher
Set sail!
In Recolonizer, you can also build harbors and use ships to form a mobile defensive unit. Once you unlock the Harbor, be sure to come back to earlier levels to try different defensive strategies with boats!
The game is pretty much complete, missing only some content, in the form of new levels and towers... And I intend on releasing it Summer 2025!
If you have any feedback, leave a comment or fill out a feedback form!
Thanks for trying Recolonizer <3