Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

should I continue working on this prototype?

A topic by shadomonster18 created 5 days ago Views: 106 Replies: 1
Viewing posts 1 to 2

I recently made prototype for my game, "Charted Chaos", which is a top down shooter where you play as a ship on a treasure map. The thing is that I don't know if it is a game that people will like or if it is even good, so I would appreciate any feedback on it:

https://shadomonster.itch.io/charted-chaos-prototype


I appreciate the simple art style, and the color palette is really well put together—it gives the game a nice, clean vibe. However, when it comes to gameplay, I found it a bit challenging. I played about 10 times, and each time, I lost pretty quickly. The birds seem to follow me relentlessly, which makes it tough to move around without getting caught. While I understand the challenge aspect, it felt like it was a bit too punishing, and I didn’t get much time to explore or enjoy the mechanics before losing. It’s a fun concept, but maybe a slight tweak in difficulty would make it more enjoyable for players like me who prefer a more gradual learning curve.

Also, when the player goes into the sea area, I think it would be better to have a limit on how far they can go. It’s just a plain blue, and it felt a bit odd. In my opinion, it would make more sense if the game automatically redirected the ship back to the island area or at least gave some boundaries. It would make the environment feel more polished and less confusing.