Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

WORLD OF HORROR

1bit adventure game of cosmic horror inspired by the work of Junji Ito · By panstasz

Languages/ Methods / Techniques

A topic by Nick-Bueltel created Jun 07, 2019 Views: 572 Replies: 2
Viewing posts 1 to 2

Hey Panstas, and crew

was curious what languages and such you were using for this. I'm not much of a game developer, but after playing a bit of the new demo released today. I can't help but think about the file structure, libraries etc. (i'm a software engineering nerd)It appears to be simple. But I honestly dont believe that to be the case. 

No big deal if you don't get around to responding

thanks, 

Nick

Developer

The game is done in GMS2 and it's honestly not much more than duck tape holding everything from breaking apart

But it works for now and that’s all that matters right? 

Good luck with the rest of development