I want the player to be able to "walk around" the trees, and also any tree drawn with a lower y position to be drawn in front of the trees with higher y positions.
It's easiest to see in a gif:
If you have it set so UP / DOWN = the Y-axis, and the Z-axis controls 'depth', then you could do something like so:
this.actor.setZ( -this.actor.getY() ):
for each actor in your scene. That way, actors that are lower on the screen [ i.e. closer to the camera ] appear in front of actors that are further up on the screen [ i.e. farther away from the camera ].
Let me know if this helps or if I should explain anything more.