Hey friends! So we have a system of passive powerups that are not in the alpha (we call them auras), but I'm considering pushing an experimental build of this week. They function in the same way that the orbs you carry to unlock teleporters do. Part of the reason they're not in the game is that they're in a much earlier state than the seed powers, and we also feel like we don't quite have *enough* of them. I figured it might be fun/helpful/interesting to open up a thread where people could throw up some ideas for passive auras. Here's the auras we have so far:
- Freeloader: plant any seed for free while at 1 health
- TimedTeleport: triggers radius teleport every 10 seconds
- TimedBomb: plants a bomb every 10 seconds
- ThornRetaliation: every time you take damage you shoot out four thorns in the cardinal directions
- ThornsForCrystals: every time you pick up a crystal, instead of gaining crystals, you gain a thorn
- Vampire: every time you kill an enemy you gain a quarter heart
- HolePop: you pop out holes you fall into rather than falling back to your previous checkpoint
- Reroll: have the option of rerolling items in a shop or crystal room once
Again, no guarantees that auras will make it into the game, but, we're definitely interested in experimenting with them more and potentially getting some alpha player feedback (potentially via a separate more experimental build that you can download). Curious to hear everyone's ideas!