Hi there, first of all, sorry for the radio silence the past month or so. We've been busy finishing up the game and going through QA for the Playstation 4 version of the game.
We are releasing Loot Rascals on the 7th March. All refinery edition players will receive a Steam key.
One major thing in this build, we have removed the in game feedback button. We will be locking most things down for release on the 9th February and so are removing elements relating to the refinery edition such as this ahead of release. We would still welcome minor feedback via the forums and via email/Twitter. Thanks for all the amazing feedback so far, the game has come on leaps and bounds thanks to all of you!
Patch Notes - 3/2/17
Features:
Keys can now be remapped via the settings menu
The tile the player will move to is now subtly highlighted to aid players when moving
Tweaks to forcefield areas
Balance Changes:
Itchy Coo power levels now relate to their proximity to walls.
Change to Space Death to increase his effectiveness
Enemies can now spawn on suppressor tiles
Lick Boys no longer ice up suppressor tiles
Fire can now be used in combat when the Boom Buddy card is equipped
Some small tweaks to avoid a few really unfair scenarios.
Bug Fixes:
Fixed bug relating to trap tiles when teleporting back to the dome
Fixed typos in the pool of names for enemies
Fixed animation issues in some late game enemies
Removed exploit where players can reincarnate an Elite enemy and obtain unlimited network cards
Various fixes to web jock targeting
Enemies can no longer slide into areas protected by forcefields
Fixes for various challenge areas that cause level gen errors
Crash bug relating to Spectral Bride moving through walls fixed
Plasma no longer hurts the first enemy in a chain twice
Fixed typo caused by using Card Rockets
Fixed game seed generation issues
Fixed a Night Wizard and token card interaction
Subtitles timing fix
Fixed a rare crash caused by swapping out a Gains Lamp with another card
Fix to Lunk animations upon wake up
Mail can no longer be obtained during seeded/daily challenge mode
Mail can no long be obtained when all loot slots are full
Fix for wall tile positioning in world 4
Fixed floating corpse mites
Players can now pick up cards on tiles they were stolen from on
Warping back to the dome no longer breaks the Chronoflage
Fixed incorrect Card Rocket tool tip
Sticky cards generated by the Gamble Guy are stuck down straight away
Grabbler no longer chases the player if she has been taunted after stealing a card from the player
Fix for leaderboard tooltips
Journal enemy weakness fixes
Enemies can no longer slide onto tiles that contain bombs