In scripts\characters\descriptions.gd, fear-related colors are wrong, I think. The code says:
if person.fear <= 20: text += '[color=yellow]$name is not really afraid of you. [/color]' elif person.fear <= 40: text += '[color=#adff2f]$name has some concerns about your anger. [/color]' elif person.fear <= 60: text += "[color=green]$name knows well you can punish $him swiftly. [/color]" elif person.fear <= 80: text += '[color=#adff2f]$name shows heavy signs of fear with you around. [/color]' else: text += '[color=#FFA500]$name trembles with fear whenever you are mentioned. [/color]'
while, to be consistent with the rest of the description, it should be:
if person.fear <= 20:
text += '[color=green]$name is not really afraid of you. [/color]'
elif person.fear <= 40:
text += '[color=#adff2f]$name has some concerns about your anger. [/color]'
elif person.fear <= 60:
text += "[color=yellow]$name knows well you can punish $him swiftly. [/color]"
elif person.fear <= 80:
text += '[color=#ffa500]$name shows heavy signs of fear with you around. [/color]'
else:
text += '[color=#ff4949]$name trembles with fear whenever you are mentioned. [/color]'