I'm always interested in "faction level" play to make a game world seem more alive; the flawed, powerful people at the top pursuing their goals haphazardly and with the randomness that dice provide makes the hero-level gameplay more interesting. With that in mind I've drafted a very simple version of a wargame to play out in between adventures in 5e. Any thoughts are appreciated, I've always found writing this sort of numbered, nested "GMT wargame" style rules quite challenging and I'm sure I messed up somewhere.