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Early Flamethrower work

A topic by Big Monk Games created Sep 01, 2019 Views: 104
Viewing posts 1 to 1

Just a quick look while in Engine mode. More work has been done but not clean yet. Will be doing a pooling system for weapon cycling so won't be constantly instantiating and destroying. The flame now follows mouse input rather than being locked to the stationary weapon parent rotation. This is a low res version. Hopefully will put out a version on an executable version this weekend.