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Laservasion

Laservasion is a retro arcade inspired shoot 'em up with addictive combat. · By Red Phoenix Studios

Linux: can't change sound effects volume; graphics settings don't "stick"

A topic by anjune created Sep 04, 2019 Views: 273 Replies: 4
Viewing posts 1 to 3
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The volume sliders on the options screen do what you'd expect, except I can't seem to turn down the SFX volume at all. Even with the "Master" slider at 0% they're at full volume.

With the graphics settings I have sort of the opposite problem: all the checkboxes are inevitably filled when I return to the options screen, though they do seem to take effect (even if I can't make out any scanlines; it just gets blurrier).

I do click "Save Settings", of course...

The game can and does write successfully to $XDG_CONFIG_HOME/unity3d/Red Phoenix Studios/laservasion.

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Thanks for letting me know about this! I've fixed this ready for the 1.2 patch coming out within the hour!

Patch notes will be posted alongside it :)

Thanks,

Matthew.

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Thanks for the fix! Still having problems with the "scanlines", "vsync" and "screen glare"  buttons -- they're always unchecked now, though clicking them has an effect... whereas clicking the "windowed" button changes the button state but doesn't do anything other than that (but pressing F11 switches between windowed/fullscreen no problem)

Oh, and I discovered my xbox 360 controller doesn't work. I can use it to click through some of the pre-menu logos/screens, and clicking the left stick seems to work as Esc... but I can't operate the menus or play the game at all with it. (Edit: Alright, saw you're only supporting Playstation controllers -- I don't tend to read system requirements...)

Thanks again! Fixes coming in 1.3! It's always something simple like a settings toggle that catches me off guard! 

As for windowed mode, it may be a Unity engine issue, however I have changed the code slightly which >may< have fixed it. 

When I have the resources and time I intend to purchase more controls to test with and support. I always have a PS4 controller around so day-one support for that was easily done.

Regards,

Matthew.

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Ha, you'd think it'd be the more complicated things that keep spawning bugs...