Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sand: A Superfluous Game

An open world, base-building, adventure survival game with quirky humor and Llamas!​ · By Voided Pixels Studio

Something I have kinda exploited.

A topic by Acltalls created Oct 03, 2019 Views: 297 Replies: 3
Viewing posts 1 to 3
(+2)

So basically because of how the storage system works in the game I made a base specifically for storage and I've literally placed over 1000 metal crates in this one base. So I'm just wondering what your thoughts on the storage system are and I really hope you don't change this because I love the crazy amount of storage that you can have in the game, but it makes perfect sense for the storage to only apply to the base that the storage is in. What are your thoughts?

Developer

So I made the bases before I added the Export Zones. I might at some point make the bases have their own inventory because now I have a way to move resources between bases. Also when I add random attacks to the travel screen it will be based on the amount of resources you are carrying. So there will be risk moving resources between bases.

Developer

I also like the insane resources that can be collected. :)

I like the insane amount of resources as well. Its fun