please add a way to transport stuff
If you are talking about not knowing how to save the game, you can press Escape and click 'Save Game'. I believe it is the topmost button. If you are saying that you click 'Save Game' but it never actually saves, that might be a good question for Dasius or Kurzidan. You should post this in the Bug Reports page (https://itch.io/t/57232/bug-reports), since this is more of a bug than a suggestion.
I suggest that you message Daisus or Kurzidan on Discord through a direct message, or post it in the MLBSS Discord channel.
MLBSS Discord: https://discord.gg/sya97hJ
You can message them directly by going into the Home tab of Discord, then going to the top of the column just left of the servers, then clicking the search box at the top and typing either one's name. I believe that Kurzidan may have more knowledge on this, so you should probably ask them first.
If you are talking about not knowing how to save the game, you can press Escape and click 'Save Game'. I believe it is the topmost button. If you are saying that you click 'Save Game' but it never actually saves, that might be a good question for Dasius or Kurzidan. You should post this in the Bugs page (https://itch.io/t/57232/bug-reports), since this is more of a bug than a suggestion.
I would like to suggest being able to build a bridge in the "secret crystal area" after completing it once of course, and i've been wondering if there are any plans for the closed door near the forest alter towards the river? or is there another secret thing we gotta do to open that and its already in the game just no one has found it yet?
There seems to be a bug or something when making a custom weapon for a customer that if its not the correct one your shop just starts getting sprayed with common weapon guards and its really annoying having 300 of them laying on the floor and there is nothing we can do about it.
I find it annoying having to look at every heated ingot in my forge to find the ones i need, and storage of ores and ingots is a issue for me. Unpacking crates is tedious, so i tend to have a lot of loose entities around my shop, and this causes myself many issues. I really like the packages things come in when you order them, i think it would be cool to have a packaging station or just some movable baskets or something like you can move all the other things (furnace, forge, anvil, etc). The packaging station could require a piece of firewood or maybe a log or something, and turn whatever is on it's work surface into one of the magical delivery crates that are so easy to unpack right where you need them. More options for storage is something i would love to see on this fantastic game. Thanks for all of your hard work.
With the forge, I suggest that you put your ingots into sections, putting on only the metals that are requested the most, and leaving a space for any other ingots in case a customer requests an ingot that's not already on the forge. I would suggest that you put a maximum of 5 ingots in each group, since that is the highest amount of ingots that you can use on one item (this is the shield, with 2 ingots for the frame, one for the boss, and 1 ingot for each of the 2 handles, which makes 5 ingots total).
If by 'crates', you mean the ones that you can open and close, just hold alt and spin it upside down. Then set it down upside down, and click to open it. Then you can just lift the crate and everything should be in a nice little pile.
Hello I want to suggest that you make an option to make crates, shelves, boxes for storage but once they are made then they are moved like the workstations. The crates we can make now sometimes are ideal for storing grips, guards, ingots and shield parts but they move too easily so would be better if they are like the workstations.
I would also like to suggesting making it easier to get the shields (like the tower shield especially) through the door to the customer.
It would be nice to be able to make multiples of the workstations so you could have a shield worktable, weapon worktable and different forges for the different ingots.
Also I am having 2 glitches with the newest NON-patreon version.
1: When I try to name my shop the name appears on the bigger shop sign up the hill instead of on mine.
2: When trying to make tools quite often the parts will fall through the table.
1. I highly oppose the idea of making the crates like workstations. Like that, you can't really carry them around. It's nice to carry a box over to the mine, fill it with ore, then carry it back. If Dasius did this, he would have to code in the movement of everything inside the crate. Also, that way you can't make flying machines, or fling boxes into the air.
2. I haven't had any problems with getting a shield through the door, though I've only made one shield. I suggest that if it's too big to fit through the door, slide it through the gap at the bottom of the window to the right.
3. I think that is a good idea, though unless you are building 3 things at once, it wouldn't really matter for you to have multiple work tables. I do really like the idea of multiple forges, but until then I suggest putting different ingots in different sections of the forge (by 'forge', I assume you mean the platform where you heat the ingots, not the thing where you smelt ore and create alloys).
4. I have also had the same sign problem. I have also noted that editing the text on the sign next to the big shop does not affect the sign by the starting shop.
5. I have not had this problem, unless you mean that when you grab a part off the table, it phases into the table. This, for me, is super easy to fix since it only requires you to hold right click, and to move it out of the table.
Yes my parts phase into the table and yes I can fix it easily and it wouldn't be a problem if it was just an occasional piece here and there but it gets annoying when it is every piece I try to set down. Also I have had times where the part phases through the table and falls to the shelf below. I have also notices it is harder to put things on the shelves because of the phasing. I tried to place a pickaxe on the shelves between you and the customers, it phased into the shelves without me noticing til I let go. Then it sat there shaking for a couple minutes before flinging itself across my shop, knocking things around as it flew.
As for the crates I too take them to the mines. I simply meant for there to be another crate option that doesn't have a lid and is simply for storage.
As for the multiple tables/forges yes I mean the platform for heating ingots and currently I do separate my ingots but I think it would be a cool option to have.
For the shields I do slide them in through the window because the tower shield is so large it has to be just right to fit through the door (try it a few times).
I for 1 am the type of person that makes lots of items ahead of time and I like to be organized so I like the idea of multiple storage and workstation options.
I am a bit surprised that the grips are all uncommon now unless you walk to the shop down the road where you can get common wood and rare grips. Wish we could order the common ones from the shop since they are "common" anyway.
It would be cool if there was a vacuum item that went into an inventory slot. It would be a bit of an easter egg like the crystals are. When you click with it, it would suck anything that has physics towards it. This would be great if you accidentally dropped boxes into the river while using them as a flying machine and accidentally falling off. This happened to me twice, and I had to jump into the river to see underneath the water to know where the boxes were, and then try to look around and hope that I finally highlight it with my mouse. Also, I was carrying the fire crystal around for some reason and decided it would be a good idea to fling it up into the air. I spent countless attempts to grab it with a flying machine, but I fell too quickly every time. Thankfully I didn't save it, so I still have it sitting on my display counter. Anyways, a vacuum would be a cool thing to add.
Also, it would be great if you could toggle grabbed items phasing through objects. It's really annoying when you are trying to put a guard into the cubby hole above the work table, but it won't collide with the walls of the cubby hole, and you're not sure if it will be stuck in the wall when you let go.
Another idea I had is that you could press a button to highlight all items nearby. It would help a lot when you drop an item into the oil to cool it down and you forget where in the bucket the item is, or if you accidentally drop something in the water and you don't know where it is (seriously, it took me half an hour to find both of the flying machines I had made after they fell in the water), or if you accidentally grab something and the thing in front of it goes flying, and you don't know where it landed. In my eyes this would work a lot like in Minecraft, where if you hit a mob or player with a spectral arrow, then they are highlighted, and you can see them through walls and stuff.
Yet another idea of mine is that the smelter could have a mechanism where the ingot mold tilts forward when the ingot has finished casting, causing it to fall forward into a crate that the player leaves sitting there. This would help prevent the ingots from stacking on top of each other and possibly getting flung.
Yep, I've got another suggestion. It would be very useful if you could press a button while looking at a workstation to reset it to its original position.
Also, it would be nice if when moving the smelter, whatever items were in the smelter at that time would be put into a special 'delivery crate' sort of thing that would appear where delivery crates normally do (one crate for each section of the smelter, with the items put into their respective crate, and each crate labeled with the compartment it came from). The crate should be small enough to fit into the fuel compartment or the ore smelting compartment, depending on which compartment's items the crate contains. It should also spawn any firewood horizontally when the crate is opened, since spawning it vertically would cause it to get stuck. It would be even better if a message were to come up telling the player that the items have been put into a crate and moved to the delivery crate location. This would be super helpful for when you move your smelter to an entirely different place and you don't want the materials inside to stay where they were before. This would also be useful if you somehow manage to get the smelter stuck somewhere, and you don't want the items inside getting stuck too.
7th suggestion: Player position reset in Escape menu, along with crystal position resets. The player position reset would work like you woul expect, teleporting the player back to whichever shop they use. The crystal position reset would reset the crystals to their default positions. The only exception to the crystal reset is if the crystal has been brought into either shop at any time during the game. Resetting the crystal positions will move any crystal that meets the previous requirement to the counter of whatever shop is currently used (1. floating in the air, about dagger height or more above the counter, and 2. each one having their own designated position above the counter).
8th suggestion: Ore Vein Tracker. This would have an arrow floating a bit over the ground (pointing to the vein) and/or a highlight around the vein, similar to the way mentioned in the 3rd suggestion (item highlight). You would go into a menu (either button activated or in an inventory slot) and select a type of ore. Any vein of that ore type will have an arrow and/or highlight until all of its ore has been mined. The arrow (if you use it) would grow/shrink depending on the distance from the vein, with a shorter distance meaning a bigger arrow.
I might have more suggestions, but I can't think of any more right now.
(Edit) 9th suggestion: Fold-out platform on horse cart, that you can click to fold/unfold. Ideal for standing on, this would make accessing items in the cart so much easier. It's hard enough to try to climb up on the wheels and get inside, so having a platform to stand on would be cool.
Not sure if this falls under feature suggestion or bug report. I made the mistake of changing my resolution in game to one that is incompatible with my current display and so now I just have a massive blue screen when I load my save. I must have made the change permanent otherwise it would revert but I cant change it from in game for obvious reasons! It would be amazing if you could add the settings to the main menu/ home screen or something so I can revert this change without loading up my save!
Love the game! Very cool, would love to see it go further! Here's my suggestions.
1. A better system for handling multiple customers. Multiple customers right now is a buggy mess and it really dampens the game.
2. Dampen the physics system down. It's really frustrating how often things go flying. They're ingots, not bouncy balls.
3. Change up the progression system. Right now gameplay never changes beyond acquiring the ability to mine things. Right about the point where I started making items from tin I shrugged and turned off the game. Fun for an evening, but a different progression system could be fun for much longer. Consider limiting what you can craft and having expansions based around that. Possible incorporate a quest system with upgrades as rewards. Try to make different metals have different purposes beyond a monetary progression.
4. A better system for transporting items around/mining revamp in general. Mining just isn't fun right now, and the transport system of crates doesn't help. A minecart that you push along a track that does a circle between your smelter a mine might work out well. Bonus points if you can easily send it back to the smelter when you're done. Mining nodes for materials you can't mine shouldn't appear. It's just frustrating. A node should have a number of guaranteed drops of its resource, getting screwed by randomness sucks. 5-10 seems good to me, even if 5-6 appears way more than 9-10. Even 3-5 guaranteed would feel better than the current system.
5. Does Charisma do anything? I like the idea of having a personal progression system as a smith, but I'm not sure I like the current stats. Maybe Miner Mastery, Smith Mastery, and Merchant mastery, giving you more ores from mining, less strikes to craft, more money from sales respectively? Charisma seems a weird stat for a blacksmith.
6. A dedicate button to combine items would be a godsend. Seriously, sometimes merging items together is a massive pain. On that topic a vice for the anvil/workbench that holds items still would be greatly appreciated. Large items are a mess to work with sometimes.
7. A tidy up button would be nice, even if it did a fadein/fadeout and consumed an hour of time. Add in some pidgeonhole shelves and bam, you can actually run a buisness. Drives me crazy that the best way to manage your ingots is to order in bulk, drop the package on the forge and open it.
1. I agree very much.
2. I believe that things going flying is mostly due to buggy collision physics, but I'm sure that Dasius is working on this!
3. There are some 'secret' easter egg/story things randomly dotted around. Try exploring! See if you can get into the castle!
4. I agree, the removal of the horse and cart made moving items around a bit more tedious.
5. I believe that Charisma increases the selling price of your products. I do not know if it has changed since then, but last time I checked it just increased the price by 1 Copper every few levels or something. I believe that Dasius will change it to a percent increase eventually.
6. I agree with this. Sometimes I sit there trying to put the parts together for a minute or two, and then they finally piece together right as the customer is about to leave.
This my opinion.
(1) In RPG world, blacksmith are NPC, but now is difference, adventurer and heroes are NPC. If can blacksmith can give quest to them, let them fine the raw material or magic material from other portal lands, and bring back to blacksmith.
(2) Quest reward can be like other RPG game锛宔xample, give money or make best quality weapon to them or other. if blacksmith did't pay the reward, NPC will not give material and left away.
(3) NPC will not 100% accept the quest, base from their equipment, easy quest, highly chance can accept; if dangerous quest, the low chance can accept. quest maybe can fail.
(4)Blacksmith not only make weapon, so if can add forge armor, more cool and realistic.
(5)Need add some Mage and Bowman NPC walking on small road, or walk together with other NPC. Bowman and Mage will not be as customer.
(6) Blacksmith can't use magic and bow, however, blacksmith can use magic material(1) forge some magic power add in the weapon or shield.
Dasius... eventually I had to quit playing... Every new save file was a useless hope ruined, sooner or later, by a new gigantic bug... I really like, as many I think, the concept of your game... IT'S COOL MAN. It's just too buggy right now... I can't play it...
I'll wait till the next big update and/or release of my little blacksmith shop... untill then that's my suggestion:
"Keep doing what you love guys and the others will show you that they love what you do"
P.S: READ THE BUG REPORTS MORE CAREFULLY BECAUSE OH MY GOD! Just put more attention into that... ok?
p.s.s... i literally mean: stop focussing on adding new stuff to make your fans happy... focus on what you've got already, make it clean as water asap ok?
Aswell as Content is very important i do believe you also need to make that content refined as well doing things like fixing the clipping and making sure swords dont fall through shelves is important to look at before you add content because if you dont constantly make quality of life updates you have too much content to bugfix and end up with a jumbled buggy mess. So you should deffinetly refine your game as much as you can along the way.
an auto smelter would be a god send. basically it makes 1 bar at a time of whatever you set it to and will only begin if it has the required materials and fuel. (only available in single player) plz implement some way to progress metals without having to buy them. i was thinking having higher tier metals/materials be mine able with lower tier picks but at a significantly lower success rate, like 1/10 the success rate for each tier higher making the chances of getting better materials extremely low, but still possible. it would allow for the challenge run "No buying bars!"
Also, you could have the smelter and saw bench be purchase able and a mode where you don't start with them. another idea is a wood carving bench where you can place firewood to make handles for weapons and the quality of handle produced would depend on the quality of wood and your intelligence. my final idea is to make a hidden stat that depends on intelligence: prospecting! in short: every other level in intelligence increases the chances to get ore when mining. this could compound with the idea above, the ability to mine higher tier metals, but remember that a higher tier metal will have the severe reduction in ore chance and would require a LOT of intelligence to make the chance for higher ore reasonable.
ps. I LOVE YOUR GAME!!!
Hi, I find game really interesting but there are few things that would require attention before I give it solid try:
1. current version ore patches are almost totally empty, please increase ore spawn ratio or if it's problematic returning to veins would be better than current thingy (on 5 ore patches found 2 ore, it's not worth moving from the house instead of buying ingots)
2. could use option to buy wood/ respawn trees in ~10-15 days
and thats pretty much it, after having these two things game would be perfect in current state to recommend it and have good fun at it.
Another thing less important- when clients come with repair order, don't let them pick up stuff from counters/weapon racks. These thieves!
Thanks for your work
Once the game is in full release probably should try to get it on consoles which would be nice and i know it would bring in more people, plus i feel like the joy con would be perfect for blacksmithing if you could get the motion controls to work with them.
i know its probably a long shot, but since there isnt alot of complicated controls i figured it would be perfect for controllers
Struggling with getting to the vault, a mix of an old pc and bad platforming skills, like it as an addition but the issue detracts from the gameplay, I was thinking of a work around involving makeing "long planks" that are physical entities that you can stand on and interact with the cart to make a bridge of sorts. Also I cant detach Crystals from the socket grips, some of them dont work either.