Hi Denki,
I’m sure that I speak for all of your fans when I say how excited I am for the release of the new version of Autonauts coming on October 17th this year. That’s just a few days away now!
I have seen two videos on You Tube from Twisted of Honey Bunny Games who has been playing an early release of this game: https://www.youtube.com/watch?v=IaaOafOtq4o and https://www.youtube.com/watch?v=Gkn2twI_fyM.
In the second of Twisted’s videos, at one point he had created a bot which he named as “Recharger” which would “Find nearest Bot (Discharged) in …” (the first selected area), “Move to Bot (Discharged)”, and “Recharge Bot” and then would “Find nearest Bot (Discharged) in …” (the second selected area), “Move to Bot (Discharged)”, and “Recharge Bot”, all within a “Repeat forever!” loop, as shown below.
Twisted described a problem with the commands he had set up. He said “(The bot is) gonna be stuck on this command until a robot in the other area is discharged. … I want to find if anyone knows a way to skip the command if he doesn’t fulfill it like within 10 seconds. That’s what I need right now.”
I see that when I compare a typical “Repeat loop” in the old version with a “Repeat loop” in the new version, as shown below, I see that the “Repeat Failure Option” that appears in the old version and shown containing a down-arrow does not appear at all in the new version.
I understand that in the old version, when the “Repeat Failure Option” is checked and the down-arrow appears, if any command within the loop fails (such as a “Find nearest …” command that cannot find anything or trying to add dirty clothes to a wash tub that contains no water), then the “Repeat loop” will be exited.
Can you tell us if the “Repeat Failure Option” will appear in the new version? I certainly hope so. Perhaps Twisted did not click correctly on something that should have provided that option. If it does not appear, is there something that will take its place? I feel that the game needs something for situations like this.
Thank you.