Synopsis
- Name: Rocket Shipment
- Genre: Retro 2D space lander/platformer
- Platform: PC (Windows / Maybe Linux?)
Description
Rocket Shipment is a 2D platformer/lander game where you maneuver a spaceship through tight caverns to deliver colored packages to the right platforms. Determine the optimal path, keep an eye on your fuel levels and watch out for dangerous alien technologies. Don't collide with caverns walls and try to neatly land on the designated platforms. This game was inspired by Crazy Gravity and titles such as Gravity force/Thrust/Solar Jetman.
Features
- Haul crates from one platform to another
- Keep an eye on your fuel levels and refill if needed
- Complete lots of levels
- Construct your own levels with a level designer
- Avoid (or maybe defeat?) enemies as they try to stop you
- Upgrade your ship for maximum shippage
GIFs of progress:
Parallax background:
Cable shooting:
Level editing:
Status and technical stuff
At the moment I am at a very early stage in development. I am developing this game in C++, using SFML as a base. I am building a custom engine around this game with the purpose of being able to reuse it later for simple 2D games with collision and physics.
Extra info
My game page can be found here. I have already posted lots of devlogs there.
I'm working on this project in my free time, which means updates are sporadic. I'm trying to have at least 1 monthly update for you guys. I will update this blog and all my other channels(gamejolt, indieDB, twitter, reddit) whenever I have something to share.
Feel free to comment on anything you see, or if you simply want to say hi :).