Just very quickly wanted to let you know that I'm thinking about how to convert all the great prompts and bonds from character creation into running the game.
I'm going to pull a few ideas from how I run one-shots of Monsterhearts and from Paul Beakley's great best-practice post on creating a relationship map (https://www.indiegamereadingclub.com/indie-game-reading-club/pauls-r-map-method/).
I'll probably look for things in the bonds that could either be:
- scenes we actually play out, rather than refer to as having happened in the past
- inciting incidents that could give the session an unanswered question or upcoming tension that needs to be addressed (like, running over someone/something last summer and trying to forget about it).
I'm also starting to think it would be really useful to have some prompts, suggestions or Kevin Crawford style random tables that offer abstracted versions of:
- situations in 80s cartoons and movies ("You're all in detention", "You've found a treasure map," "Your parents' house is about to be repossessed"), and
- situations that might come up involving magic.
I'm probably going to start with a combination of scenes from the bonds and asking the players "What unfair thing is going to happen to you in the next two hours that means you wind up in detention this afternoon?" ... And then I think I might play a little bit of The Breakfast Club followed by a LOT of One Of Us Is Lying (a TBC-inspired murder mystery).
What sort of stuff do you do to kick off a first session? Any tips or best practices?