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Imp of the Perverse

a tabletop RPG of psychological horror and monster hunting · By Nathan D. Paoletta

2 black checks to regain relationships?

A topic by Viridian Void Productions created Oct 25, 2019 Views: 189 Replies: 1
Viewing posts 1 to 2

I've been reading Imp for the first time, and I've noticed that when spending checks at the end of a Chapter, it is referenced that you may "spend 1 to add 1 to any existing Quality or Relationship (if you have one that dropped to 0 during the Chapter, it no longer exists—to get it back, spend 2 checks, as noted below).", but I cannot find where it is noted below! Can someone point me in the right direction?

Developer

Hi! That "noted below" refers to later on the list (so I suppose it should say "as noted on the next page"), the entry that reads:

  • spend 2 to gain a new Quality (at 1)...

... and I guess I messed up in phrasing, because that parenthetical should only refer to if a Quality falls to 0. If a Relationship falls to 0 during play, and then it would make sense to make a new Relationship with them that would be the bullet above (just spending 1 check). Usually,  though, a Relationship falling to 0 indicates that that character is seriously distanced from the protagonist or killed, so it would have to be a pretty specific situation. 

To put it another way, if a Quality or a Relationship falls to 0 and you want it back, it's as if you're making a new one, as opposed to "boosting" the old one from 0. Mechanically, that just means you need to spend 2 instead of 1 on the Quality. 

I apologize for the awkwardness of the phrasing there, I hope this clears it up!