On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Updates

A topic by Alexotronic created Feb 01, 2017 Views: 393 Replies: 5
Viewing posts 1 to 6
Developer

January Update:

Visited family back east for the holidays. In 4 years I have only returned in the Spring or Summer. In the Winter the trees are bare, the woods are quiet.

I made a pilgrimage to Epic Games HQ. Toured the Facilities. I called my mother after the tour: You should have heard the desperation in her voice when she asked if they have any positions for me. She wants me closer, like any mother would I suppose.

There's still growth to be had and work to be done out here. The Pacific Northwest calls my name.

SyntheticDreams new design feels good. It's time to stop faking locomotion. Blink teleport, snap turning. It all serves a purpose - but for stronger immersion we need to embrace our current spatial limitations.

I think about Homesteading. If I were given a piece of land. Water, Electricity, Internet. What sort of experiences would I create? I plan to use SD as a platform for exploration of this idea.

Developer

February Update:

A new chapter is on the horizon. I write a check for March's rent, this will be my last month here.

I've been thinking more about minimalism. Did a little experiment and posted it on this new forum.

http://onehouronelife.com/forums/viewtopic.php?id=...

I've been a fan of Jason Rohrer since I stumbled across this article years ago

http://www.esquire.com/news-politics/a5303/future-...

Improvements to SD: The name of the level/experience appears when you gaze at it, UV maps on Monitor and Painting are fixed, and I've begun work on the patio area. Sneak peek: http://imgur.com/a/Qppke

My PC is right next to a sliding door that leads outside. Before leaving, I intend to set up my Vive Lighthouses on the patio and attempt some "Outdoor computing". Cramped in this tiny space I'm always wishing for more room. I envision a future where I take a portable PC to a field, set up some tracking devices, and create a massive tracking volume.

Heading up to GDC tomorrow. I also got my ticket for SVVR. Additionally, I will be traveling to Portland, Oregon mid-March.

The path away from this place is cloudy, perhaps in my travels, a path will reveal itself to me.

Developer

March Update:

I return from my travels. The path forward is still filled with uncertainty. Tomorrow will mark my final week at NOHL.

I set my lighthouses up outside http://imgur.com/a/wCSTo the massive AC unit cut into the playspace, the large windows behind it screwed with tracking.

Moving to Seattle is the first time in my life that I've chosen where to live. Whereas North Carolina was dictated by my Fathers profession, and Southern California dictated by my friends occupation. (I moved out here with him)

My hope is to find an environment conducive to growth and creation.

It's time to level up.

Developer (3 edits)

April Update:

I found a room. Windows facing to the south and west. Both views are filled with leaves and trees and moss. With a window open I can hear the sound of a rushing creek at the end of the backyard.

I made it to Seattle in time for a VR Hackathon. Met a Couple and made a game about creating electronic circuits https://twitter.com/SeaVRHackathons/status/8563091... (300$ prize for best interaction design)

Download for Vive or Rift: https://www.dropbox.com/s/dzye9bcl64hdlot/CircuitS...

"A beginning is the time for taking the most delicate care that the balances are correct" - Dune

Developer

May Update:

0123210

From 2016 June Update:

"So, I ask myself WHY

1 To create a universe (to express myself through my writing (characters / monologues))

2. To further my knowledge and mastery of Unreal Engine / VR techniques

3. To create a timeless work of art (My Walden)"

I've got my head wrapped around the first two. But - Recently had the thought that: To make timeless art, you must create it in a space without time.

As in: A space where you don't have to think about getting to work at a certain time. Where you eat when you feel hungry, and sleep when you are tired. 

A space where the day of the week is unknown and irrelevant to you as it is to the trees.

~

My current plan is to put Synthetic Dreams on Steam. Then- create "Dev-vlog" type videos to generate visibility/interest. Regular (weekly? monthly?) patches/updates. Generally just spend more time working on SD and talking to people about it.

There's that word "time" again. Spending it like dollars. 

A new chapter begins.

Developer

... ...

A month ago I created the draft/placeholder for the June update. It only consisted of the line above. three dots, a comma, three dots. 

"That's a strange looking comma between those dots..."

I place my cursor next to it - I use shift + left arrow key to highlight it.

   

On closer inspection it turns out to be just a speck

Welcome to my insanity.

~

Early July I attended Critical Northwest, a local gathering of Burning Man community. To say it changed my life seems cliche. I leveled up. Zero to One. 

I'll be releasing Synthetic Dreams on Steam next week. 

In the "About this game" section of the store page I tell people not to buy it. I priced it high. I tell them to seek out these monthly updates. 

If that quest led you to these words - Welcome.

I'd like to offer you a steam-key. Would you like to chat?

~

My vision of Synthetic Dreams is something unique. A new genre for a new medium? I dont know. 

Just searching for my niche.