Overall this update is really enjoyable. A substantial amount of new content was added, and more progression in the storyline is most welcome. Well done!
That being said, there are definitely a couple of issues that could be addressed.
First, the Hammer: This weapon is extremely enjoyable to use... when it works. Which is only two-thirds of the time. I have found that an average of one in every three hits will do no damage, or very little damage to the enemy. I was under the impression that the hammers attack is supposed to be unblockable, but even if I am mistaken the lack of feedback is an issue. Combined with the tendency of the hammers horizontal swing to send an enemy flying off screen this results in a lot of (IMO) unfair backstabs from enemies that could be reasonably assumed dead. This inconsistency makes the hammer a lot less viable of a weapon choice.
Second, regarding the upgrade tree: The current system of purchasing upgrades and abilities is starting to feel overly restrictive. Some upgrades, such as the bow and hammer, require a huge investment despite being relatively situational tools. The "get up" ability is locked behind the kick. It punishes the player for trying to build certain types of characters by making them "waste" points. The system is overall pretty simplistic, and cant really scale with new content added. I would love to see it replaced with a more dynamic, player skill based system. For example: Make the enemies drop currency that can be spent on upgrades or clones, but disappears if not collected within a few moments. This would add a way to reward players for skillful combat and taking risks, while also presenting an opportunity to rework the upgrade shop into something more future-proof.
Hope this post did not come off as overly negative, just trying to give the most constructive feedback I can. I am really enjoying this update, and I'm looking forward to seeing what comes next! :]
Edited to remove an incorrect statement.