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Sumo Digital Rising Star 2017 - FAQ Sticky Locked

A topic by GradsInGames created Feb 06, 2017 Views: 243
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When is the project deadline?

All projects must be published into the itch.io jam group by March 2nd 2017 at 11:59 PM

Where do I get access to the code repository for the project?

Instructions to access the repository are included in the project brief that was emailed to you. If you have still not received a brief, please contact us at info@gradsingames.com

Do I have to use the starter project? Can I create my own or start with a different code base?

This challenge is designed to mimic actual studio processes. For this reason, it is important that you work from the provided project and do not start again from scratch.

How much of the starter project can I modify?

You can modify the starting code as much as you want, though it must be clear to the judges that you've worked from the original source. If in doubt, always comment the changes you make for clarity.

Is it ok to create development blogs & talk about my project with others?

You're welcome to maintain dev blogs & share progress updates if you wish. They are non-collaborative, individual projects, so actively sharing your project or encouraging plagiarism is obviously a bad idea.

You are also welcome to share ideas, talk about your approach to the project and discuss your work with others on the discussion board. Alternatively, if you want to keep your whole project private and work on it in secret until a spectacular reveal, that's fine too.

Should I publish my finished game as public or unlisted?

It's up to you. If you want the itch.io community at large to see and play your game then you are welcome to choose the public option. If you'd rather it just be seen in the Sumo Digital Rising Star competition, then you can publish it as unlisted.

Who owns the rights to the finished game?

You retain all rights to your game. If you use any third-party assets beyond what is provided in the starter project, please ensure they are licensed appropriately.