I'm trying to make something at least remotely resembling a human, but instead of a running algorithm it creates a "smack your face in the ground as fast as possible" algorithm. Maybe shortening the simulation time?
It's a general problem – the algorithm does not care what you are calling the top, bottom, head or foot. It would be great if this were added to the game.
For now:
Doing this, I managed to create a 2-legged walking "human" but it only managed to waddle forward very slowly – nothing like a real human gait.