About 2 weeks ago I started coding for a Batch RPG with elements common to those in Japanese games, which I would later find out is a sub-genre of it's own : a "JRPG". This includes the usual cast of anime stereotypes, wholly unfair gacha systems, and vast worlds of fantastical wonder. At any rate, I've played a couple of these games myself, and I tried to emulate such an effect in the creation of Soul Lapse.
FEATURES
- Gacha System
- All female cast of 14 unique characters
- Unique passive abilities for each
- 15 level campaign, dream-like narration
- Fully coloured, hand made ASCII art
- Soundtrack & Sound effects, Save system
- Critical Hit System
- Evolve System (each level, a random Evolution Path is chosen to evolve characters at a cost)
- Relic System (each level, certain artifacts are chosen that give special effects that may or may not help the level)