A quick update about the incoming liquids update. I mentioned both here and on r/SpaceBob that I've been working on some new far more advanced liquid tech than currently exists in the game. Here's a quick gif of how things looked at the end of last week:
https://gfycat.com/AngelicAfraidAlaskankleekai
Lots more work has been done on the tech since then. All the various types of liquid are now working: Water, Lava, Mud and Quicksand. Geysers are also now implemented along with bubbles and full interaction with the various other objects in the game. Splash effects have been improved, and everything is generated automatically so that the tech is super quick to add to new planets. Moving through the various liquids now slows objects down depending on liquid density.
A pool of liquid can now be set up in just a few seconds, with all of the above effects being generated automatically. This type of automated generation is essential for the future as we plan to add dozens of new planetoids.
The video options panel now also has a Liquid Quality setting which controls the resolution of the liquid simulation or it can disable the dynamic effects entirely so as to enable potatoes to still run the game without issue.
There's still more to be done though. I'm planning to add some underwater effects for the geysers and possibly bubbles streaming off objects as they enter and move through liquid.
Once that's all done I'll be looking to make some tweaks like lander aerodynamics and fix a couple of bugs that have been reported. It's going to be a bit of a squeeze, and there's no guarantee, but the plan is to get the update released before the weekend.