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Monstrous Logic Monster A.I. - Enemy AI for Tactical Tabletop RPG Combat

A topic by CurseNightGames created Dec 23, 2019 Views: 892
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Hello everybody. I'm excited to announce the release of what I think is a truly innovative design in RPGs and tabletop gaming. This is Monstrous Logic, an easy to use, highly compatible system for using automated enemies in your tactical tabletop role-playing games. It's ideal for prep-less game sessions, solo, and GM-less games of your favorite tabletop RPGs.


Monstrous Logic is strongly influenced by Gloomhaven by Isaac Childres and Sword and Sorcery by Simone Romano and Nunzio Surace, and it builds upon and improves on their rules for automated enemies. It borrows the robust pathfinding rules from Gloomhaven with the condition-based, deterministic hierarchies of A.I. behaviors from Sword and Sorcery to make the most advanced and yet elegant system for tabletop RPGs that I've seen currently in the market. 

It's gotten some buzz and very kind remarks from professionals in the indie RPGs community, including Dai Shugars of GMDK and Fiona Maeve Geist of too many projects to list but probably best known for her work on Mothership RPG.

Buy Monstrous Logic for $4.99 at the link below, and if the cost is a hardship for you, please claim one of the community copies for Monstrous Logic.

https://victor-a-gonzalez.itch.io/monstrouslogic