Just wondered what people thought of the A-Sync loading of a UI Scene into the game as it is in hte base project.
A-Sync scene loading is great for large scale games but using it simply to load in a scene with a UI Canvas in seems a bit much. the only way I can see it being of use is if you have lots of scenes all with the same UI but then using DontDestroyOnLoad works just as well.
Maybe I am missing something?